Connect with us

Opinion & Analysis

Retro golf video game review: CyberTiger for N64

Published

on

Being stuck at home indoors as spring officially arrives stinks—period. Now with that in mind, we also hope that everyone out there, along with your family and friends, are healthy, happy, and safe.

Like others around the world, we at GolfWRX are doing our part to stay home and catch up on both television and video games while also supplying you with the most interesting ways to keep engaged in the game we love. Speaking of video games, one of my all-time favorite systems is the Nintendo 64 and to me, it is still home to one of the most fun (albeit not highly ranked) golf games of all time: CyberTiger.

Cyber Tiger for Nintedo 64 was released in 1999 and fits securely in the category of arcadey and fun golf. Compared to other N64 games released around the same time period, the graphics leave something to be desired, but considering the style and forgiveness of the gameplay nearly 30 years later, we can let it slide.

Gameplay

The gameplay is simple and overall very forgiving for any level of gamer. The only difficult thing for some to get a handle on right off the bat is shots around the greens. You are only given the option to either chip, pitch, or attempt a very limited full shot—it doesn’t take long to get the hang of it but starting out its easy to see how this part of the gameplay can be frustrating.

Game modes are as straightforward as you can imagine: stroke play, match play, tournament mode, practice range, and Tiger Challenge. The latter being one of the most fun in multiplayer since you get to remove a club from your opponent’s bag if you win the hole.

Characters

Options here are extremely limited and include—Tiger Woods, Mark O’Meara—no seriously that’s it for actual tour golfers. Beyond those two, you are given the option of Lil’ Tiger (Teenage Tiger), Lil’ Mark (Teenage Mark), and then a handful of no-name brandless figures, including Chip and Mia. One thing to note is there are a number of ridiculous characters easily unlockable using cheat codes, but for what it’s worth, playing as a teenage Tiger is still a lot of fun. (Hint: UFO)

Courses

Since this is a cartridge Nintendo 64 game, memory is at a premium and courses are limited. There was licensing in place from the PGA Tour which allows for a “Best of TPC” composite course as one of the initial options and features a selection of holes at TPC Sawgrass.  Beyond that many are hard to recognize in the hole-by-hole setting of the game.

Not to fret though, there is a total of five courses in the game, which can also be unlocked using cheat codes easily found online. I realize five courses seem beyond limited in today’s world, but they offer enough variety and fun that whether playing alone or against a friend it never feels overly repetitive.

Overall

If you happen to find yourself with a few hours to kill and have a Nintendo 64 (or an emulator), I highly recommend finding a copy of Cyber Tiger and taking your best shot at a few tournaments or playing against a friend. If nothing else, it might take you back to when you were 14 and had nothing else to do on a rainy day when you couldn’t make it to the course.

 

Ryan Barath is a club-fitter & master club builder with more than 17 years of experience working with golfers of all skill levels, including PGA Tour players. He is the former Build Shop Manager & Social Media Coordinator for Modern Golf. He now works independently from his home shop and is a member of advisory panels to a select number of golf equipment manufacturers. You can find Ryan on Twitter and Instagram where he's always willing to chat golf, and share his passion for club building, course architecture and wedge grinding.

5 Comments

5 Comments

  1. Heisenberg

    Apr 4, 2020 at 7:48 am

    Can’t beat Mario golf 64 but this is a nice change up!

  2. Bgriff237

    Apr 3, 2020 at 10:26 pm

    You should really do Waialae next. Sunk so many hours into that game on N64 when I was a kid.

  3. Sim Dude

    Apr 3, 2020 at 9:01 pm

    Funny thing is the swing looks more real than TGC2019 does.

  4. Fergie

    Apr 3, 2020 at 7:29 pm

    Hard to believe the game (and the N64 platform) was 20+ years ago. The game looks to be just as frustrating as actually being on the course.

  5. Nack Jicklaus

    Apr 3, 2020 at 12:01 pm

    Wow I had no idea this game existed. I’d like to try it. My favorite that I have ever played is “Golf” on the original Nintendo. It was also the first video game I ever saw and played. It was probably in about 1988.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Opinion & Analysis

AVL: My U.S. Amateur local qualifying experience

Published

on

This past Monday, I played in the U.S. Amateur local qualifier at Rock Creek Country Club in Portland, Oregon. A full tee sheet from 7:30 a.m. to 1:55 p.m., the top 11 scores would make it to the U.S. Amateur final qualifying.

I teed off at 10:48 a.m.. With the 7:30 am tee time, you can get a feel for the leaders’ pace, and they were off and running on the challenging setup at Rock Creek.

 

 

View this post on Instagram

 

A post shared by GolfWRX (@golfwrx)


Getting to the highlight of the round on the par five 17th, a drive up the left side and 212 yards left to the front hole location. I took out a 5-iron with plans of middle of the green. The ball ended up 8 feet left of the hole, pin high. A slight downhill putt dropped in for an eagle 3 on the 17th. With the cut line looking to be anywhere from -2 to even par. This was the boost I had been waiting for all day.

With making par from the trees on 18, it was time to wait for a potential playoff with a posted score of one under par 71.

Three hours later, it was playoff time. 8 players for 6 spots. I made par on the playoff hole, which was good enough to advance to the U.S. Amateur final qualifying in July. USGA qualifiers sure deliver on all of the emotions in golf!

Continue Reading

Club Junkie

Building my 2026 gamer WITB: Ranking the contenders and new putter projects – Club Junkie Podcast

Published

on

The annual What’s In The Bag build is underway, and on this episode of Club Junkie, Brian breaks down the clubs currently leading the race for a spot in his 2026 gamer setup. From drivers and fairway woods to irons, wedges, and shafts, he ranks the equipment that’s performing best and explains what’s separating the front runners from the rest of the field.

Brian also heads into the workshop to discuss several putter projects currently on the bench. From head options and shaft choices to build ideas and testing plans, he shares what he’s working on and which putters could become serious contenders for the bag this season.

If you’re a gear junkie who loves equipment testing, club building, and the never-ending pursuit of the perfect setup, this episode is for you.

Follow Club Junkie:
Instagram: @clubjunkiepod
TikTok: @clubjunkiepod
Threads: @clubjunkiepod
X: @ClubJunkiePod

Continue Reading

Club Junkie

Tour Edge Exotics mini driver review + TaylorMade Spider ZT Max first look – Club Junkie

Published

on

On this episode of Club Junkie, I put the new Tour Edge Exotics Mini Driver to the test and break down the performance, forgiveness, distance, and where it fits compared to a traditional driver or strong fairway wood. If you have been curious about adding a mini driver to the bag, this one is worth a look.

I also dive into the new TaylorMade Spider ZT Max putter that was recently spotted and discuss the growing zero torque putter trend. Plus, there is a closer look at the new Project X Titan Yellow shaft showing up on the PGA Tour and what makes it different from other profiles currently out there.

 

Continue Reading

Announcement

Our Privacy Policy and Terms of Use have been updated as of January 29th, 2026. Please review the updated policies here Privacy Policy | Terms of Use. By continuing to use our site after January 29th, 2026, you agree to the changes.

WITB

Facebook

Trending